It was a big first for me and after a lot of research and attempts, the transformation process has been developed and is under control now ( harnessed to the Savoia S21). My first attempts to bring the sources to Blender GMax date of late 2010. Its creator Olivier Faivre who want to see it in other places had appealed to the FS community to make a portage. Semi-detailed generic airports including flatten platform correction.įans of Paris, rejoice! The old, dreary designs of FSX can finally be left behind and replaced with a truly stunning take on the city, giving fans of it a new way to enjoy a stunning and unique location.Transparency management of the seabed on the entire scene.Lakes and rivers with navigable waters fitting the texture.Dedicated mesh with high definition 4.75 meters (LOD13).Ground textures from 0.8 to 1.20 meter / pixel resolution from IGN aerial photography reworked for an optimal visual rendition in Flight Simulator X® (summer only).It will evolve to adapt to the needs and new data available.
It does not intend to model real world accurately but to create a copy 'as real as it gets' on a massive scale.